Overview
An animated device mockup works best when it makes the product easier to understand. The goal is not to hide the interface behind motion. The goal is to give a screenshot or short recording enough context, pacing, and polish that it feels ready for a landing page, launch post, or client preview.
Start with the right device
Open the editor and choose the device that matches the product surface. The current editor includes iPhone, Samsung-style phone, screen-only, and MacBook options. Use a phone scene for mobile apps, a MacBook scene for dashboards and websites, and the screen-only option when the product itself should take all the attention.
If you are not sure, begin with the device your audience will recognize fastest. A mobile app usually reads better in a phone frame, while a SaaS workflow often needs the wider space of a laptop.
Upload clean media
Use the upload panel to add an image or video file. The editor accepts browser-supported image and video files through an `image/*,video/*` input, then previews the file from an in-browser object URL. Choose a screenshot when one product state is enough. Choose a short recording when motion, onboarding, or a feature flow explains the value better.
Fit content before choosing motion
Check that text, buttons, charts, and navigation are not cropped. A common mistake is choosing a dramatic animation before verifying the actual interface. If the product screen is too dense, export a simpler screenshot, zoom the source capture less, or use a wider scene.
Select an animation and background
The animations panel groups phone and laptop scenes in landscape and vertical formats. Start with a subtle motion when the interface contains small text. Then choose a solid color, gradient, or pattern background that supports the device without competing with it. High contrast helps the device stay visible.
Preview, export, and review
Play the animation, then export from the browser. The current source editor records the live WebGL canvas for a short video export using MediaRecorder when supported by the browser. After download, watch the final file once before publishing. Look for cropped edges, unreadable text, awkward pauses, and browser-specific rendering differences.
Practical tips
Use a screenshot with safe margins around the important UI. Keep the first version simple, then improve color and pacing. Test one smaller export before a demanding final render.
Common mistakes
Using a low-resolution source image. Letting the background become more noticeable than the product. Publishing the export without checking it in the destination page or social post.
Conclusion
Create an Animated Device Mockup is easier when the product remains readable and each choice has a purpose. Open the editor, test a small export, and use the result to decide what needs refinement before publishing.